Visual Effects

When starting out, we created a team of 6 main artists and used some additional help of 4-5 others to assist on certain shots. The main team consisted of Gregg Bekken, Dan Giraldo, Ashwin Inamdar, Zahari Dichev, Pat Longstreth, and myself, Jon Balcome. To view particular jobs see the “Credits” page.


There were 42 shots total in the film and 29 of those were visual effects shots. Twenty-seven of those were completed in a span of 10 weeks. This was a major feat in itself because most of the students were used to working on one shot for several weeks, and that was just not possible in this case. Towards the end, individuals were lighting, rendering and compositing several elements in one day. I feel this was excellent experience for all of us due to the high turnaround that is expected in professional settings.


Side-B-Side Version


For the visual effects of the film we used the following software packages:

  • Autodesk Maya 2011 (Mental Ray)
  • Nuke 6.1
  • After Effects
  • Photoshop
  • PFTrack
  • ZBrush
  • BodyPaint 3D

Below are 2 playblasts I created in Maya to show the female head rig in action.